And though Firaxis plans to add it in the future, the current plan is to launch without gamepad support. We’ll also see more tactical information (such as detailed explanations of why your chance to hit is increased or decreased) displayed on the tactical interface, since Firaxis can now count on players sitting closer to their PC monitors and being able to read smaller text. “It will certainly be recognizable, but there isn't one UI widget that's the same,” said Solomon.
“We talk about ‘What is the experience like on PC? What does the mouse feel like in this experience?’” The most obvious change resulting from those conversations is how the team is optimizing the interface to be mouse-and-keyboard friendly, moving UI elements and grouping them logically so that buttons we’re likely to press one after the other aren’t placed on opposite sides of the screen. ““When we have our meetings, when we talk about stuff, we only talk about PC,” said Solomon.